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Platform-independent SIMD in Go - The Go Programming Language
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David Chase and Junyang Shao 24 September 2026
Go 1.26 and 1.27 include experimental APIs for Single Instruction Multiple Data (SIMD) operations. SIMD is a native feature of many modern CPUs that allows software to perform uniform operations across vectors of data very quickly, such as adding 8 pairs of float64 values in a single instruction. It can significantly speed up many computationally-intensive tasks, ranging from cryptography to data processing to AI. In fact, Go’s Green Tea garbage collector even makes use of SIMD to accelerate scanning memory for live objects.
Prior to these new experimental APIs, the only way to access this functionality from Go was by writing Go assembly. This was only worth it for truly performance-critical compute kernels, which meant plenty of software that could benefit from SIMD simply left a lot of the CPU unused.
Go 1.26 introduced a SIMD API for amd64, and Go 1.27 added APIs for arm64 (specifically NEON) and wasm. However, a basic challenge for a SIMD API is the enormous variation between platforms, not simply in what operations they support, but even in how vectors are represented. Some platforms provide fixed-size vectors, typically between 128 bits and 512 bits, while on others the vector size isn’t known at build time and must be queried when the program starts. To provide full access to the breadth of these platforms, these APIs live in an architecture-dependent archsimd package.
But Go 1.27 goes beyond these architecture-dependent APIs and introduces an experimental, fully portable, platform- and size-agnostic SIMD interface, loosely based on Highway for C++. The goal is to support write-once near-asm-performance “simd” code on platforms with SIMD support, and to provide a competent emulation on those platforms that do not (yet) have SIMD support. The simd package currently supports AVX, AVX2, and AVX512 on amd64, NEON on arm64, and wasm’s SIMD instructions.
SIMD architectures vary in several dimensions. Some provide a single fixed vector size (wasm, PowerPC, and s390x, 128 bits). Some provide several fixed vector sizes (amd64, with 128, 256, and 512; loong64 with 128 and 256). Riscv64 supports vectors of unspecified size between 128 and 65536 bits, though the length is limited to powers of 2. Arm64 supports one fixed size (128 bits, NEON), and one variable size (128-2048 bits, powers of two only, SVE). On a given instance of a particular architecture, determining what sizes that particular instance happens to support requires feature checks: amd64, but is it AVX, AVX2, or AVX512? Arm64, but is it NEON or SVE? If SVE, how large? Which variant of SVE: SVE, SVE2, or SVE2.1?
Different SIMD architectures vary in how they handle vector masking. For vectors, if-then-else across a vector can be implemented with masks; do the operation, but only assign the result (or load, or store) where the mask is “true”. Some SIMD variants do not provide masks; all operations work across all elements, and “masking” is done with vector bitmasks and vector boolean operations (wasm, AVX, AVX2, NEON). Some provide special mask registers, with one bit governing operations on one vector element (AVX512 and RVV). Others (SVE) allocate one bit per vector byte, but the least-significant bit of each element’s mask bits governs masked operations. AVX2 also supports masked loads and stores, but using a plain vector as the mask, and with the most-significant bit governing the operation.
A third source of variation is in the operations themselves. Each architecture provides its own primitives for rearranging vector elements; some require constant inputs, others support variable inputs. Different SIMD architectures support different crypto-related operations. Even basic arithmetic can have varying support; for example wasm lacks comparisons for vectors of 64-bit integers. Even for a given vector length on a particular architecture, instruction support depends on “features” that must be checked.
Even though Go’s architecture-dependent archsimd package was designed to be as uniform as possible across architectures, many of these quirks remain, and make designing, writing, and testing code for multiplatform SIMD onerous. We could do more in the archsimd package to make the different architectures appear more similar, but we can only go so far without compromising efficiency.
The new simd package hides these differences by removing fixed-size vectors from the type system, and by only supporting those operations that are in the intersection of all the different platforms, and fills gaps in the intersection with efficient emulation in terms of other SIMD instructions. The goal is a set of operations that is
On platforms that lack SIMD instructions or that lack support in archsimd, all of the operations are emulated, so that code written using the simd package will always run.
To use this experimental package, set GOEXPERIMENT=simd at build time, just like using the experimental archsimd package.
The simd vector types are just capitalized, plural, primitive types, for example simd.Uint8s or simd.Float32s. Vectors are loaded from and stored to slices, for example:
This example also shows one of the limitations of the first experimental release of this package; because there’s no common way to sum across all the elements of a vector, it’s not supported by simd in Go 1.27, though ReduceSum will appear in the next release so sum can be replaced with just si
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