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Claude's extended thinking \ Anthropic

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Claude's extended thinking \ Anthropic
Some things come to us nearly instantly: “what day is it today?” Others take much more mental stamina, like solving a cryptic crossword or debugging a complex piece of code. We can choose to apply more or less cognitive effort depending on the task at hand.
Now, Claude has that same flexibility. With the new Claude 3.7 Sonnet, users can toggle “extended thinking mode” on or off, directing the model to think more deeply about trickier questions1. And developers can even set a “thinking budget” to control precisely how long Claude spends on a problem.
Extended thinking mode isn’t an option that switches to a different model with a separate strategy. Instead, it’s allowing the very same model to give itself more time, and expend more effort, in coming to an answer.
Claude's new extended thinking capability gives it an impressive boost in intelligence. But it also raises many important questions for those interested in how AI models work, how to evaluate them, and how to improve their safety. In this post, we share some of the insights we've gained.
As well as giving Claude the ability to think for longer and thus answer tougher questions, we’ve decided to make its thought process visible in raw form. This has several benefits:
But a visible thought process also has several downsides. First, users might notice that the revealed thinking is more detached and less personal-sounding than Claude’s default outputs. That’s because we didn’t perform our standard character training on the model’s thought process. We wanted to give Claude maximum leeway in thinking whatever thoughts were necessary to get to the answer—and as with human thinking, Claude sometimes finds itself thinking some incorrect, misleading, or half-baked thoughts along the way. Many users will find this useful; others might find it (and the less characterful content in the thought process) frustrating.
Another issue is what’s known as “faithfulness”—we don’t know for certain that what’s in the thought process truly represents what’s going on in the model’s mind (for instance, English-language words, such as those displayed in the thought process, might simply not be able to describe why the model displays a particular behavior). The problem of faithfulness—and how to ensure it—is one of our active areas of research. Thus far, our results suggest that models very often make decisions based on factors that they don’t explicitly discuss in their thinking process. This means we can’t rely on monitoring current models’ thinking to make strong arguments about their safety2.
Third, it poses several safety and security concerns. Malicious actors might be able to use the visible thought process to build better strategies to jailbreak Claude. Much more speculatively, it’s also possible that, if models learn during training that their internal thoughts are to be on display, they might be incentivized to think in different, less predictable ways—or to deliberately hide certain thoughts.
These latter concerns will be particularly acute for future, more capable versions of Claude—versions that would pose more of a risk if misaligned. We’ll weigh the pros and cons of revealing the thought process for future releases3. In the meantime, the visible thought process in Claude 3.7 Sonnet should be considered a research preview.
Claude 3.7 Sonnet benefits from what we might call “action scaling”—an improved capability that allows it to iteratively call functions, respond to environmental changes, and continue until an open-ended task is complete. One example of such a task is using a computer: Claude can issue virtual mouse clicks and keyboard presses to solve tasks on a user’s behalf. Compared to its predecessor, Claude 3.7 Sonnet can allocate more turns—and more time and computational power—to computer use tasks, and its results are often better.
We can see this in how Claude 3.7 Sonnet has improved on OSWorld, an evaluation that measures the capabilities of multimodal AI agents. Claude 3.7 Sonnet starts off somewhat better, but the difference in performance grows over time as the model continues to interact with the virtual computer.
Together, Claude’s extended thinking and agent training help it do better on many standard evaluations like OSWorld. But they also give it a major boost on some other, perhaps more unexpected, tasks.
Playing Pokémon—specifically, the Game Boy classic Pokémon Red—is just such a task. We equipped Claude with basic memory, screen pixel input, and function calls to press buttons and navigate around the screen, allowing it to play Pokémon continuously beyond its usual context limits, sustaining gameplay through tens of thousands of interactions.
In the graph below, we’ve plotted the Pokémon progression of Claude 3.7 Sonnet alongside that of previous versions of Claude Sonnet, which didn’t have the option for extended thinking. As you can see, the previous versions became stuck very early in the game, with Claude 3.0 Sonnet failing to even leave the house in Pallet Town where the story begins.
But Claude 3.7 Sonnet’s improved agentic capabilities helped it advance much further, successfully battling three Pokémon Gym Leaders (the game’s bosses) and winning their Badges. Claude 3.7 Sonnet is super effective at trying multiple strategies and questioning previous assumptions, which allow it to improve its own capabilities as it progresses.
Pokémon is a fun way to appreciate Claude 3.7 Sonnet’s capabilities, but we expect these capabilities to have a real-world impact far beyond playing games. The model's ability to maintain focus and accomplish open-ended goals will help developers build a wide range of state-of-the-art AI agents.
When Claude 3.7 Sonnet is using its extended thinking capability, it could be described as benefiting from “serial test-time compute”. That is, it uses multiple, sequential reasoning steps before producing its final output, adding more computational resources as it goes. In general, this improves its
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