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Equivalent Experiences: What Are They? — Smashing Magazine

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Equivalent Experiences: What Are They? — Smashing Magazine
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If you spend enough time interacting with digital accessibility practitioners, you may encounter the phrase “equivalent experience.” This saying concisely sums up a lot of the philosophy behind accessibility work.
Our industry tends to place a lot of focus on how, often at the expense of why. For accessibility-related concerns, it is vital to learn about the history, and lived experiences of disabled people as a context for understanding the need for design and code created with access in mind.
This is the first of two articles on the topic of equivalency, and how it relates to digital accessibility. It will help us define what an equivalent experience is. Once we have a common understanding established, I’ll then discuss how to go about implementing equivalent experiences for common accessibility-related issues.
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The truth of the matter is that even though we live in a multi-device world full of smartphones, augmented reality, voice assistants, and IoT smart sensors, our default is still predominately:
This is reflective of the biases that are inherent in how we design, develop and grow products.
The previous list may not be the most comfortable thing to read. If you haven’t closed the browser tab already, take a moment to consider your daily workflows, as well as who your coworkers are, and you’ll begin to understand what I’m getting at.
At its core, delivering an equivalent experience is ultimately about preserving intent — with the intent being the motivating force behind creating a website or web app and all the content and features it contains.
This translates to making the meaning behind every interaction, every component, every photo or illustration, every line of code being understandable by the widest range of people, regardless of their device or ability.
Meet Smashing Workshops on front-end, design & UX, with practical takeaways, live sessions, video recordings and a friendly Q&A. With Brad Frost, Stéph Walter and so many others.
I’m not the first person to discuss this topic (and hopefully not the last). Speaker, trainer, and consultant Nicolas Steenhout is one such advocate. His great post, Accessibility is about people, not standards, is well worth reading.
If you’re the kind of person who is into podcasts, his A11y Rules has a wonderful series called Soundbites. It features “short discussions with people with disabilities about the barriers they encounter on the web.” These insightful interviews also touch on what this article discusses.
Showing examples of what something is not can be a way to help define it. For equivalent experiences, an example would be a web app geared towards use by the general public not having a mobile breakpoint.
With this example, everyone using a device with a small display is forced to pinch, pan, and zoom to get what they need. Here, the burden is placed on anyone whose only crime was using a smartphone.
Most likely, whoever conceived of, designed, and developed this didn’t stop to think about circumstances other than their own. In this sort of (unfortunately still all too common) scenario, I all but guarantee that the web app looks great on the laptops or desktops of the designers and developers who made it.
A designer saying, “it has enough contrast for me and my ‘old’ eyes” is the same as when a dev says, “works on my machine.”The thing is though, we don’t design or develop for ourselves.So, are we really ok with saying, “you don’t matter” to folks who are not like us? #a11y
People using a smartphone to access this website are victims of circumstance. The extra effort someone needs to do to get it to work indirectly communicates that they weren’t a priority, and therefore not valued. If you’ve used the web for any significant portion of time, I’m willing to bet this, or a similar experience has happened to you.
This example is also a hop, skip, and a jump away from another common, yet serious accessibility issue we often don’t consider: screen zooming:
Screen zooming is when someone is prevented from being able to zoom their displays and make text larger—many native mobile apps are guilty of this. When you disallow this sort of behavior, you’re telling prospective users that unless they have vision similar to you, you aren’t interested in them being able to use your app.
For this scenario, a gentle reminder that we will all get older, and with aging comes a whole host of vision-related concerns. A question you should be asking yourself is if your future self will be capable of using the things your present self is making. A follow-up question is if you’re also asking the people you’re managing this.
I just had my eyes dilated, so I can’t read any text that isn’t comically large. I don’t know how to use a screen reader. I’ll be fine in a few hours, but this has been a fascinating journey into how well third-party iOS apps respect text size accessibility settings!(Thread)
This might be a little difficult of a concept to grasp at first. Let’s use this Rube Goldberg machine made by Joseph Herscher to pass the pepper to his dinner guest to compare:
To pass the pepper, the machine, sends it through an elaborate system of weights, counterweights, ramps, rolling objects, catapults, guillotines, burners, timers, carousels, etc. — all constructed from commonly found kitchen items. While this setup will technically ensure the pepper is passed, it is an annoying, overwrought, time-intensive process.
Many digital experiences are a lot like a Rube Goldberg machine when it comes to accessibility. Since accessibility issues are so prevalent, many forms of as
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