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Random Team Generator | RandoCue

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Random Team Generator | RandoCue
Enter names, one per line, and split them into random, evenly sized teams. Names stay in this browser.
3 teams of 3–4 players
If the names don't divide evenly, the extra players go one each to the first teams, so team sizes never differ by more than one. With 11 players and 3 teams you get 4, 4 and 3.
Players per team works the other way around. It divides the class by the size you want and rounds the number of teams up, so nobody is left over. With 26 players and 4 per team you get 7 teams: five teams of 4 and two teams of 3.
PE and recess games. Paste the class list, choose 2 teams for a ball game or 4 for relay races, and put the result on the projector so nobody argues about who picked whom.
Group projects. Use Players per team set to 3 or 4. Groups of that size give everyone a job without anyone hiding. Copy teams pastes the groups straight into your class notes or a chat.
Hackathons and workshops. Mixing people from different departments is the point, and a random split does that better than letting friends sit together. Shuffle again if one team ends up with everyone from the same office.
Game night. Split the guests into teams for Pictionary, Charades or trivia in a few seconds, then hand the same phone to the first team.
Team offsites. Make breakout groups for each session, and shuffle again between sessions so people meet someone new every time.
Seating and table groups. Set Players per team to the number of seats at each table. Make new groups each week or each unit, and keep the copied list so you can see who has already sat together.
Random teams are fair in one important way: nobody is picked last. Captains choosing in turn tend to produce even teams, but the last few players feel it. A random split avoids that, at the cost of sometimes putting the three fastest runners on one side.
A random split also knows nothing about support needs or who should not work together. For PE, class projects and work groups, check the teams before you announce them and make the smallest swap that fixes a problem.
If skill matters, balance by hand in two passes. First paste only your strongest players and create as many teams as you need, for example 4. Note the result. Then paste everyone else and create 4 teams again. Join Team 1 from the first split with Team 1 from the second, and so on. Each final team gets one share of the strong players and a random share of the rest.
For mixed-age groups, do the same with the oldest players first.
Groups work better when every member has a job. Four roles cover most class projects and meetings:
Assign roles randomly too. After the teams are made, paste each team into the Random Name Picker with Remove winner after pick on, and draw a name for each role in order.
No. Teams are random and balanced by size only. Shuffle again if a split feels lopsided.
Only for this tab, unless you turn on Remember this list on this device. Clear list removes any saved copy. RandoCue does not send the names you enter to our servers or analytics.
Yes. The team cards resize to fit the screen.
Choose Players per team and set it to 2. With an even number of names everyone gets a partner. With an odd number, one person ends up alone, so choose Number of teams instead and enter half the group rounded down. For 25 students, 12 teams gives one group of 3 and eleven pairs.
Delete their line and press Create teams. If the list is saved on this device, add the name back next time. The saved copy updates as you type.
Teams are numbered Team 1, Team 2 and so on. Copy teams and rename them in your document, or let each team choose its own name as a warm-up.
Yes. Copy teams puts every team on your clipboard with a heading and one name per line, ready to paste into a document, slide or chat.
Last updated October 28, 2026 About these lists
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