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Experience Design: Dropping the “User” from “User Experience” - NN/G
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October 30, 2026 2026-10-30
I am not one for new terms. When NN/G changed its job titles from “user-experience specialist” to “experience specialist”, I was skeptical. The article we published to explain the change did not convince me either: yet another name for the same thing. I now think the new title was right, but for a reason we did not think of at the time. Our field is no longer only about people directly using products and services. It also includes agents that act on their behalf. UX is not disappearing. But AI is expanding the field in several directions at once.
Don Norman helped popularize the term "user experience" in the 1990s because "usability" and "user interface" were too narrow. He wanted a name for everything a person experiences with a product, from the packaging to the support call. The term widened the object of design beyond just the digital product, to physical products and services. Yet, the idea of a broader object of design did not really hit home until the 2010s, when modern smartphones rose to ubiquity, and people started using multiple channels to accomplish a goal. As a response, UX and design professionals began creating customer-journey maps and service blueprints to help them understand and track all the possible ways in which a user could interact with the organization while trying to achieve a goal. At that time, we began to understand that a good experience meant that all the touchpoints worked together coherently.
But throughout all these iterations of the work, one assumption stayed constant: that the human was the user — the one who interacts with the company directly, through one of many possible channels.
AI changes that assumption. And not because users can use an AI-chatbot feature to interact with a business. (That is just another channel in the journey-level experience.) But because humans may no longer interact with the company at all. Instead, their personal agents may do so. And these agents may act completely outside the ecosystem of channels and touchpoints that the company has devised.
A person may ask an AI assistant to shop for groceries, file a complaint, cluster photographs, book a flight, or cancel a subscription. The agent becomes the immediate user of the product or service while acting on the human’s behalf.
The journey now spans not only multiple channels but also multiple actors. This is why I believe “experience design” is a fitting name for the broader field.
Experience design is the discipline concerned with designing and evaluating how people accomplish goals through products, services, and systems, whether they interact with those systems directly or through agents acting on their behalf.
The field includes traditional UX but extends beyond it. Like UX, it studies the products people use themselves and the AI systems they interact with, but it goes beyond UX to encompass the systems that agents use on humans’ behalf. It also expands the methods used to design and evaluate experiences.
Expanding the field beyond human users does not mean abandoning the principles of human-centered design. The ultimate criterion of success for an experience is whether the human achieved their goals. Designing for agents is not the same as optimizing blindly for agent success; the goals, interests, and welfare of the humans behind them still hold priority. For example, an agent-facing system that facilitates bank transactions would still need to consider the financial safety and interests of the people on whose behalf the agents act.
We said above that experience design expands the scope of UX. Experience design deals with designing for:
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AI does not obliterate the traditional scope of UX. All the topics that UX has traditionally studied (such as usability, information architecture, interaction design, content, and accessibility) are still within the scope of experience design.
People will still use products and services directly and they still need to be able to complete the tasks they want, should they choose to do it the regular way. They need to be able to purchase an item, navigate a healthcare website, or complete a tax form. Traditional UX remains the foundation of the field.
However, beyond traditional products, a special type of system is one that uses generative AI: AI features embedded on a website or within an application, AI personal assistants, AI agents, generative UIs, or other AI-enabled products. Many traditional UX methods still apply to these systems, but some of their characteristics (nondeterminism, autonomy, and the ability to make inferences) raise new research questions that those methods were not designed to address. Some of these questions include: When should an agent act without asking the human? When should it ask the human for clarification? What should the agent remember? What should an agent consider as part of its context and what types of information should it have access to? When should control return to the person? How should someone inspect or reverse an action taken by an agent?
Because many of these questions depend heavily on people’s needs, goals, and contexts, qualitative research will remain as important as ever. However, new methods or adapted protocols may need to emerge as well — for example, repeated runs for systems, analysis of a system’s variability, inspection of log traces, observation of how control moves between people and agents.
Agents act on people’s behalf, but what makes an experience good for humans is not necessarily what makes an experience good for AI. AI agents may have access to representations that humans don’t (e.g., code, structured data, APIs), while humans may take advantage of visual hierarchy, spatial organization, and other perceptual cues. Figuring out how
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